![]() | Accomplished logician and computer expert. |
![]() | Invented "Advanced Chess", a masterful combination of chess software, advisors, and databases intended to extend a chessplayer's capability, for example so that a beginner could learn to play at the level of a grandmaster when teamed with the computer against a better player. |
![]() | He invented a 3 Dimensional Visualization System which ideas have been implemented within a product by one of the Japan's and the world's largest electronic entertainment game companies - the kernel of the idea was to allow a child to create the illusion of his or her own reality in a three dimensional graphical system, which process Garry believed would help a child to learn more about the meaning of reality and communication. |
![]() | He has highly developed concepts in the area of artificial intelligence as apply to enhancing human capability and other areas of computer science. |
![]() | In January of 1996, Garry was named "Computer Scientist of the Year 1995" by the American Computer Scientists Association, for "Advanced Chess" and his overall commitment to making a difference and improving the quality of life |
A Barnet chess club production