The ChessWorld.net rating system ensures fair play and helps you track your progress. It combines provisional performance ratings with the Elo system to give meaningful results. Below are the most common questions about ratings, calculations, graphs, TPR, HERA, and more.
First 50 games use the ECF performance-based system. After 50 games, Elo rating applies:
r1 + K × (w − 1 / [1 + 10^((r2 − r1) / 400)])
K ranges from 32 (≤1600) to 16 (≥3200). For provisional opponents, K scales with games played. Try the ChessWorld Elo calculator for examples.
A rating system helps match players fairly and indicates relative skill. It reflects progress over time and makes competitive play meaningful.
Provisional ratings swing because the sample size is small. After ~50 games, ratings stabilise. View trends via My Stuff ... My Ratings.
Yes. Equivalent to ECF 100. Early fluctuations make the starting point less important.
Yes. You can set your FIDE rating equivalent when registering. Verification may be required.
Normally no, except against Welcomers or in Guest Welcoming Tournaments. This prevents rating abuse.
To avoid manipulation via quick agreed results. Exception: checkmates within 10 moves are rated.
Yes. Full Members can enable full rating predictor display in My Stuff ... My Interface.
ChessWorld defines classifications by rating range, e.g., Beginner (≤1600), Intermediate (1601–2400), Advanced (2401+). Class tournaments use narrower bands (A–D).
Your rank compared to all players. E.g., 99th percentile = stronger than 99% of members. Shown in your Rating tab.
The graph shows wins, draws, losses, and time forfeits over time. Useful for spotting trends and streaks. Accessible via My Stuff ... My Rating.
Highest Ever Rating Achieved. Shown when hovering over a player’s name. Indicates peak performance but may not reflect current form.
Tournament Performance Rating measures performance in completed tournaments. A positive TPR suggests playing above expectations. Displayed on tournament cross-tables.
When a significantly lower-rated player beats a much higher-rated opponent (e.g., 1500 beating 2000).
Standard Deviation shown in stats blocks. Low SD = consistent performance; high SD = variable results.
One is the rating at the time of the game, the other the current rating. Provides context for performance evaluation.
👉 Track your progress and compete fairly with our Play Online Chess platform, supported by a transparent rating system.