Time management is a key skill in online chess. ChessWorld.net offers flexible fixed and variable time limits so you can play at a pace that suits you. Below are the most common questions about how our time controls work.
The ChessWorld clock works like OTB chess: your clock runs while it’s your move, and stops when you play. If you exceed your limit, your opponent may claim the win by default.
Choose between 1–15 days per move. You may move anytime within the limit. Opponents can claim a win once the time limit expires, though many show courtesy by waiting. Tournament games may be ended automatically as T-T (terminated) if not completed within set rules.
You must complete at least 10 moves in 50 days, with no single move taking longer than 10 days. This system allows flexibility—play quickly early, then use more time later if needed.
If you fail either requirement, your opponent may claim the game. Records of reflection time per move are available via the game page.
The clock does not stop. However, while you are marked on holiday, opponents cannot claim wins. Once your holiday ends, if you are overdue, the Claim Win button reappears. Always add buffer days to holidays to avoid auto-losses.
The Claim Win button appears once limits are exceeded, depending on whether it’s a fixed or variable game. Time since last move is shown on play pages, though official server time is decisive.
All timing uses UK Server Time (GMT or BST). This ensures fairness across time zones. Holiday bookings also use server time.
This indicator shows how quickly you (or opponents) typically move within chosen time limits. It helps when selecting opponents. The average is based on recent moves only, giving an up-to-date reflection of current pace.
👉 Manage your pace and enjoy games at your preferred speed on our Play Online Chess page.