Not every game ends with checkmate. Many chess games finish as a draw—meaning neither player wins. Below are the most common ways draws happen, with simple explanations and a few key diagrams.
Perpetual check is when one player can keep giving check so the opponent can’t escape. In practice, it often appears when the weaker side uses checks to “save” the game.
Example checking loop:
Stalemate happens when the player to move is not in check, but has no legal moves. It’s a draw—even if one side has lots of extra pieces.
If neither side has enough pieces to ever checkmate, the game is drawn. Common examples:
If the same position occurs three times with the same side to move and the same legal moves available, a player can claim a draw. Perpetual check often creates repetition.
If 50 moves are played (by both sides) with no pawn move and no capture, a player may claim a draw under standard chess rules.
Players can agree to a draw at any time. This often happens in equal endgames or positions where neither side can make progress.
Stalemate is when the player to move is not in check but has no legal moves. The game is drawn.
Threefold repetition is when the same position occurs three times with the same player to move and the same legal moves available. A player may claim a draw.
It means neither player has enough pieces to force checkmate (e.g., king vs king, king+bishop vs king, king+knight vs king).
If 50 consecutive moves happen with no pawn move and no capture, a player may claim a draw under standard rules.
Yes—players can mutually agree to a draw at any time.
Next up: check and checkmate (how attacks on the king work).