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Check

When the King Is Under Attack

β™” Definition: Check means the king is under immediate attack by an enemy piece. You must respond immediately β€” leaving your king in check is illegal.

A check is a threat, not the end of the game. Unlike checkmate, there is still at least one legal defense.

Whenever you are in check, you have only three types of legal responses: move the king, capture the attacker, or block the check (blocking is only possible against a rook, bishop, or queen).

Quick rule: You cannot block a check from a knight or a pawn. Those checks must be escaped by moving the king or capturing the attacker.

Examples of Check β€” and How to Respond

In every position below, the king is in check. Each diagram shows a different legal way to deal with the threat.

1) Move the King to Safety

White is in check from the rook on the e-file. The defense is to move the king to a safe square (e.g. Kd3).

2) Capture the Checking Piece

The bishop on c4 gives check along the diagonal to the king. White can simply capture it: Nd2xc4.

3) Block the Check

A rook gives a file check. White blocks the line by interposing a piece: Ng2–e3.

Blocking only works vs rook, bishop, or queen checks.

4) Knight Check (Cannot Be Blocked)

The knight gives check (there is no β€œline” to block). White must move the king or capture the knight (here: c3xd4).

5) Capture the Attacker with a Bishop

The rook on e8 checks the white king. White can capture it with the bishop: Bh5xe8. (Black king is on h8 for full legality/context.)

If you can capture the checking piece safely, that’s often the cleanest defense.

Check vs Checkmate

A check becomes checkmate when none of the three defenses are available. That is when the game ends.

If at least one legal response exists, it is not checkmate β€” even if the position looks dangerous.


β™ŸοΈ Related Concepts

Checkmate

The king is in check and there is no legal move to escape. The game ends.

Stalemate

A draw where the player to move has no legal moves but is not in check.

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