The process of a chess arbiter determining the result of an unfinished game based on the position and a player's analysis.
Adjournment
The temporary suspension of a game, with the position recorded. This practice is now rare in top-level play due to time controls and computer analysis.
Algebraic Notation
The standard method for recording chess moves, using letters for files (a-h) and numbers for ranks (1-8).
Annotation
Commentary, notes, and analysis added to a recording of a game, often using special chess symbols (e.g., '!' for good move, '??' for blunder).
Arbiter
An official responsible for overseeing the game, ensuring rules are followed, and settling disputes.
Attack
An aggressive action against a piece or position. An attack forces the opponent to defend.
The first (for White) or eighth (for Black) rank where the major pieces start.
Back-Rank Mate
Checkmate delivered by a Rook or Queen on the opponent's back rank, where the King is prevented from escaping by its own pawns.
Bad Bishop
A bishop that is restricted by its own pawns (which are on the same color as the bishop), limiting its mobility and effectiveness.
Battery
Two or more pieces (usually Rooks, or a Queen and a Rook/Bishop) lined up on the same file, rank, or diagonal, often targeting a specific square or enemy piece.
Bishop
A minor piece that moves any number of squares diagonally. Each player starts with two bishops: one on light squares and one on dark squares.
Bishop Pair
Possessing both bishops (light-squared and dark-squared) in open positions is often considered a strategic advantage over a knight and bishop or two knights.
Black
The designation for the player who moves second in the game. The black pieces are dark-colored.
Blitz
A fast variation of chess where each player starts with a very limited time control, typically 10 minutes or less (often 3 to 5 minutes).
Blockade
The strategic placement of a piece directly in front of an enemy pawn (usually a passed pawn) to stop its advance.
Blunder
A gross error that immediately and dramatically worsens a player's position, often leading to a material loss or quick checkmate.
A small set of moves a player seriously considers during analysis. Usually the best 2–4 moves in a position.
Castling
A special move involving the King and one of the Rooks. The King moves two squares toward a Rook, and the Rook moves to the square the King skipped over.
Center
The four central squares on the board (d4, e4, d5, e5) and the squares adjacent to them. Controlling the center is a key strategic goal.
Check
A direct attack on the King by an enemy piece. The player whose King is checked must immediately resolve the threat.
Checkmate
The game-winning situation where the King is in check and there is no legal move to remove the threat. The game ends immediately.
Closed Game
A game where the pawn structure is locked, making lines for rooks and bishops difficult to open. Play often revolves around maneuvering.
Combination
A sequence of forced moves, often involving a sacrifice, to gain a specific advantage.
Compensation
Advantages (such as better activity or attack) gained in exchange for sacrificing material.
A tactical maneuver that forces an enemy piece to move to a square where it becomes vulnerable to another threat.
Desperado
A piece that is already doomed to be captured, which sacrifices itself (often capturing an enemy piece) to inflict maximum damage before leaving the board.
Development
The process of moving pieces (Knights, Bishops, Rooks, Queen) from their starting squares to active, useful squares.
Discovery/Discovered Attack
An attack made by a piece when a friendly piece moves out of its line of sight.
Discovered Check
A powerful variant of the discovered attack where the revealed piece delivers a check to the opponent's King.
Double Attack
A tactical threat where a single piece or a combination of moves attacks two or more enemy targets simultaneously.
Doubled Pawns
Two pawns of the same color on the same file, usually considered a structural weakness.
Draw
A game that ends without a winner. Common causes include stalemate, agreement, or threefold repetition.
An opening move in which a player sacrifices material (usually a pawn) with the aim of achieving a compensating advantage in position, time, or development.
Good Bishop
A bishop that is not blocked by its own pawns and has good mobility.
Grandmaster (GM)
The highest title awarded by FIDE, achieved by meeting rigorous performance standards (norms) and reaching a rating threshold (currently 2500).
A German term meaning "compulsion to move." A situation where every legal move available to a player worsens their position.
Zwischenzug
German for "intermediate move." An unexpected move inserted into a tactical sequence (usually a check or capture) that changes the outcome.
This glossary covers the most important terms. For in-depth guides on openings, strategies, and famous games, please explore the rest of our Chess Strategy sections.