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The Complete Chess Tactics Glossary: 60+ Essential Patterns

A chess tactic is a short sequence of moves that limits the opponent's options and results in tangible gain. While strategy is the long-term plan, tactics are the punches that knock the opponent out. Use the filters below to find specific patterns.

Showing all tactics

1. Fundamental Tactics & Mates

Attraction Rating: 1000+

Forcing an enemy piece (often the King) onto a square where it becomes vulnerable to a follow-up tactic.

Back-Rank Mate Rating: 600+

A checkmate delivered by a Rook or Queen on the 8th rank because the King is trapped by its own pawns.

Battery Rating: 800+

Lining up two or more pieces (Rooks, Queen, Bishops) on the same file or diagonal to multiply their power.

  • Alekhine's Gun: Two Rooks stacked behind a Queen.
  • Queen + Bishop: The classic battery for delivering checkmate on g7 or h7.
Clearance Rating: 1200+

Moving a piece (often with a sacrifice) solely to open a square or line for a more powerful piece.

Deflection Rating: 1100+

Forcing a key defender to leave its post (e.g., capturing a piece it is protecting). Once the defender moves, the target falls.

Fool's Mate Rating: 400+

The fastest possible checkmate (2 moves), occurring if White weakens their King's diagonal immediately.

Mating Net Rating: 900+

Pieces cooperating to cut off escape squares for the King, often leading to a forced mate.

Removing the Defender Rating: 1000+

Capturing or distracting a piece that defends a key target.

Scholar’s Mate Rating: 500+

The famous 4-move checkmate attacking the weak f7 square with a Queen and Bishop.

Undermining Rating: 1100+

Removing the guard or weakening the base of a pawn chain (similar to Removing the Defender).

X-Ray Attack Rating: 1300+

When a long-range piece attacks a square "through" another piece. It implies that the first piece is not actually safe.

X-Ray Defense Rating: 1500+

A defensive miracle where one piece protects another "through" an enemy piece.

2. Forks, Pins & Skewers

Fork Rating: 600+

A single piece attacking two targets simultaneously. The Knight is the most famous forking piece.

Double Attack Rating: 700+

A simultaneous attack on two targets. While often synonymous with a Fork, it can also refer to a move that creates two distinct threats (e.g. Mate and capture).

Absolute Pin Rating: 600+

A piece is pinned to the King. It is illegal to move it.

Relative Pin Rating: 800+

A piece is pinned to a valuable target (like a Queen). Moving it is legal, but loses material.

Cross-Pin Rating: 1600+

A rare situation where a piece is pinned from two different directions (vertical and diagonal). It is completely paralyzed.

Skewer Rating: 900+

The "Reverse Pin." You attack a valuable piece (King/Queen), forcing it to move and exposing a lesser piece behind it.

3. Discovered Attacks

Discovered Attack Rating: 1000+

Moving a piece to unmask an attack from a piece behind it. The moving piece can often capture freely.

Discovered Check Rating: 1100+

A powerful variant where the revealed piece delivers a check, forcing the King to respond immediately.

Double Check Rating: 1200+

The most powerful move in chess. The King is attacked by the moving piece AND the unmasked piece. The King must move; it cannot block or capture.

The Windmill Rating: 1400+

A devastating series of alternating checks and discovered checks (usually Rook + Bishop) that can wipe out an entire board.

4. Sacrificial Themes

Greek Gift Sacrifice Rating: 1300+

Sacrificing a Bishop on h7 (or h2) to destroy the King's pawn cover. Requires a Knight and Queen ready to jump in.

Sacrificing a piece simply to destroy the wall of pawns protecting the King, leaving him naked against heavy pieces.

Desperado Rating: 1300+

When a piece is trapped and going to die anyway, it sacrifices itself for the highest possible value (e.g., capturing a pawn) before dying.

Exchange Sacrifice Rating: 1800+

Giving up a Rook for a minor piece (Knight/Bishop) to gain long-term strategic compensation.

King Hunt Rating: 1400+

Sacrificing material to force the King out of safety and into the open, often leading to mate.

5. Endgame Tactics

Blind Swine Mate Rating: 1400+

A checkmate pattern where two rooks invade the 7th rank (the "pigs") and devour everything.

Triangulation Rating: 1800+

A King maneuver used to "lose a move" and pass the turn to the opponent, putting them in Zugzwang.

Under-Promotion Rating: 1200+

Promoting a pawn to a Knight or Rook instead of a Queen. usually to deliver a checkmate or avoid a stalemate.

Pawn Breakthrough Rating: 1400+

Sacrificing one or two pawns to create a Passed Pawn that cannot be stopped.

Perpetual Check Rating: 800+

A defensive tactic. Forcing a draw by checking the enemy King endlessly when you are losing material.

Stalemate Trick Rating: 1000+

Deliberately putting your King in a position where it has no moves, then sacrificing your last mobile piece (The "Mad Rook") to force a draw.

6. Advanced Motifs

Anastasia's Mate Rating: 1300+

A geometric checkmate where a Knight traps the King against the board edge while a Rook delivers mate on the open file.

Arabian Mate Rating: 1200+

A classic checkmate pattern delivered by a Rook and Knight working in unison to trap the King in a corner.

German for "In-between move." Instead of recapturing immediately, you play a surprise check or threat first.

Cross-Check Rating: 1800+

Blocking a check with a piece that also delivers a check to the opponent. It forces the trade of pieces and is a powerful defensive weapon.

Interference Rating: 1700+

Placing a piece on a square where it cuts off the line of defense between two enemy pieces.

Overloading Rating: 1500+

Distracting a piece that has too many defensive jobs at once.

Pawn Storm Rating: 1400+

Advancing pawns on one wing to attack the enemy King.

Smothered Mate Rating: 1600+

A beautiful Knight mate where the King is blocked in (smothered) by its own pieces.

Trapping / Domination Rating: 1600+

Surrounding a piece so it has no escape squares. Often leads to winning the trapped piece.

Hit-and-Run Rating: 1400+

Capturing an enemy piece with a piece that was under attack, thereby winning material and escaping to safety in one motion.

Want to practice these? Visit our Training Tools Guide to find software that drills these specific patterns.