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📚 Chess Courses – Openings, Tactics, Middlegame, Endgames

The Complete Chess Tactics Glossary: 50+ Essential Patterns

A chess tactic is a short sequence of moves that limits the opponent's options and results in tangible gain. While strategy is the long-term plan, tactics are the punches that knock the opponent out. Below is a comprehensive library of 56+ tactical motifs, organized by theme.

1. Fundamental Tactics

Attraction Rating: 1000+

Forcing an enemy piece (often the King) onto a square where it becomes vulnerable to a follow-up tactic.

Benefit: Unlike a decoy (which lures away), this lures into danger. Essential for mating nets.
Battery Rating: 800+

Lining up two or more pieces (Rooks, Queen, Bishops) on the same file or diagonal to multiply their power.

Clearance Rating: 1200+

Moving a piece (often with a sacrifice) solely to open a square or line for a more powerful piece.

Benefit: Turns a "clogged" position into an open attack.
Deflection Rating: 1100+

Forcing a key defender to leave its post (e.g., capturing a piece it is protecting). Once the defender moves, the target falls.

X-Ray Attack Rating: 1300+

When a long-range piece attacks a square "through" another piece. It implies that the first piece is not actually safe.

X-Ray Defense Rating: 1500+

A defensive miracle where one piece protects another "through" an enemy piece. (e.g., A Rook on e1 protects a Rook on e8 through an enemy Queen on e4).

2. Forks, Pins & Skewers

Fork Rating: 600+

A single piece attacking two targets simultaneously. The Knight is the most famous forking piece, but Pawn Forks are often overlooked.

Absolute Pin Rating: 600+

A piece is pinned to the King. It is illegal to move it.

Relative Pin Rating: 800+

A piece is pinned to a valuable target (like a Queen). Moving it is legal, but loses material.

Cross-Pin Rating: 1600+

A rare situation where a piece is pinned from two different directions (vertical and diagonal). It is completely paralyzed.

Skewer Rating: 900+

The "Reverse Pin." You attack a valuable piece (King/Queen), forcing it to move and exposing a lesser piece behind it.

3. Discovered Attacks

Discovered Attack Rating: 1000+

Moving a piece to unmask an attack from a piece behind it. The moving piece can often capture freely.

Double Check Rating: 1200+

The most powerful move in chess. The King is attacked by the moving piece AND the unmasked piece. The King must move; it cannot block or capture.

The Windmill Rating: 1400+

A devastating series of alternating checks and discovered checks (usually Rook + Bishop) that can wipe out an entire board.

4. Sacrificial Themes

Greek Gift Sacrifice Rating: 1300+

Sacrificing a Bishop on h7 (or h2) to destroy the King's pawn cover. Requires a Knight and Queen ready to jump in.

Demolition of Pawn Structure Rating: 1400+

Sacrificing a piece simply to destroy the wall of pawns protecting the King, leaving him naked against heavy pieces.

Desperado Rating: 1300+

When a piece is trapped and going to die anyway, it sacrifices itself for the highest possible value (e.g., capturing a pawn) before dying. "Selling your life dearly."

Exchange Sacrifice Rating: 1800+

Giving up a Rook for a minor piece (Knight/Bishop) to gain long-term strategic compensation (like a destroyed pawn structure).

5. Endgame Tactics

Triangulation Rating: 1800+

A King maneuver used to "lose a move" and pass the turn to the opponent, putting them in Zugzwang.

Under-Promotion Rating: 1200+

Promoting a pawn to a Knight or Rook instead of a Queen. usually to deliver a checkmate or avoid a stalemate.

Pawn Breakthrough Rating: 1400+

Sacrificing one or two pawns to create a Passed Pawn that cannot be stopped.

Perpetual Check Rating: 800+

A defensive tactic. Forcing a draw by checking the enemy King endlessly when you are losing material.

Stalemate Trick Rating: 1000+

Deliberately putting your King in a position where it has no moves, then sacrificing your last mobile piece (The "Mad Rook") to force a draw.

6. Advanced Motifs

Zwischenzug (Intermezzo) Rating: 1600+

German for "In-between move." Instead of recapturing immediately, you play a surprise check or threat first, improving your position.

Cross-Check Rating: 1800+

Blocking a check with a piece that also delivers a check to the opponent. It forces the trade of pieces and is a powerful defensive weapon.

Interference Rating: 1700+

Placing a piece on a square where it cuts off the line of defense between two enemy pieces.

Domination Rating: 2000+

A piece has plenty of squares to move to, but all of them are controlled by the enemy. It is trapped in plain sight.

Hit-and-Run Rating: 1400+

Capturing an enemy piece with a piece that was under attack, thereby winning material and escaping to safety in one motion.

Want to practice these? Visit our Training Tools Guide to find software that drills these specific patterns.