ChessWorld.net, founded in 2000, is an online chess site.Today, a free chess app on your smartphone can defeat the World Champion. But it wasn't always this way. The history of chess engines is a history of computing itself. From the early days of "Deep Blue" battling Garry Kasparov to the modern era of Neural Networks that "hallucinate" beautiful sacrifices, chess engines have fundamentally changed how the game is played, studied, and understood.
A chess engine is strictly the command-line program that calculates moves. It does not have a board, pieces, or graphics. It takes a position (usually in FEN string format), calculates millions of possibilities, and outputs the best move. To use an engine, you typically need a GUI (Graphical User Interface) like ChessBase, Fritz, or a web interface like ChessWorld.net.
In the modern era, two distinct types of technology dominate the TCEC (Top Chess Engine Championship):
Stockfish is the undisputed king of chess engines. It is open-source, free, and universally accessible.
Leela (Lc0) is an open-source project based on DeepMind's AlphaZero. It taught itself to play chess from scratch by playing millions of games against itself.
How does the engine talk to your screen? This is done through the Universal Chess Interface (UCI). This standard protocol allows any engine to run on any interface. Whether you use Scid vs. PC, ChessBase, or a mobile app, the UCI protocol handles the conversation:
"Best move is e4. Evaluation is +0.35. Depth is 24."
Computer chess began with illusions like "The Turk" (a human hiding in a box). Real progress began in the 1950s with Alan Turing. The turning point was 1997, when IBM's Deep Blue defeated Garry Kasparov, proving machines could beat masters. The next revolution came in 2017 with AlphaZero, which proved AI could "learn" chess without human input.