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Training Plan for 0–500 – Rules, Basics & Simple Tactics
This training plan is specifically designed for brand new players and returning beginners in the 0β500 rating range. At this stage, complex strategy is a distraction. Your rapid progress will come from mastering the absolute fundamentals: board vision, basic piece safety, and simple captures. Follow this focused roadmap to stop giving away pieces and build the solid foundation needed to reach the next level.
This training plan is designed for brand new players and returning beginners rated 0–500.
Your biggest gains will come from learning the fundamentals well:
piece movement, development, simple tactics, and avoiding easy mistakes.
π₯ Foundation insight: At this level, complex training is a distraction. You need to master the absolute basics: board vision, movement, and captures. Start with a guide designed specifically for total beginners.
π§± The Core Structure of the 0–500 Training Plan
Use the following weekly routine:
3–4 sessions: Basic tactics + blunder avoidance
1–2 sessions: Opening principles + simple model games
1 session: Endgame fundamentals
1 session: Play a slow game and review it
If you have limited time, prioritise tactics and safe opening development.
1. Tactics & Blunder Reduction (Most Important)
At 0–500, nearly all games are decided by simple tactics and pieces being left undefended.
Spend most of your time here.
Forks (knight forks especially)
Pins (absolute & relative)
Focusing on checks, captures and threats
Avoiding hanging pieces
Recognising checkmate in 1–2 moves
2. Opening Principles (Keep It Simple)
At this level, forget memorising moves.
Learn these four principles instead:
Develop your minor pieces early (knights and bishops)
Control the centre with pawns and pieces
Castle early for king safety
Donβt bring your queen out too early
Recommended simple openings:
With White: Italian Game or Scotch Game
With Black: Scandinavian or French Defence
3. Endgame Basics
Endgames at this level should be extremely simple:
Checkmate with king + queen vs king
Checkmate with king + rook vs king
Basic pawn promotion ideas
The concept of opposition
4. Playing Practice – Slow Games
Beginners improve fastest by playing slow games where there is time to think.
15+10 rapid (ideal)
Turn-based (correspondence) on ChessWorld
Rapid games against a low-level computer
After every game, ask:
Where did I hang a piece?
Did I miss a simple tactic?
Did I follow opening principles?
π Example Weekly Template for 0–500 Players
Monday: 10–15 minutes tactics
Tuesday: Opening principles + short model game
Wednesday: Tactics + checkmate patterns
Thursday: Basic endgames
Friday: Tactics only
Saturday or Sunday: One slow game + review
📅 Chess Training Plan Templates
This page is part of the Chess Training Plan Templates β Ready-made chess training schedules — daily, weekly, and rating-based templates that turn limited time into consistent, measurable improvement.