Endgame Boot Camp – 30-Day Endgame Focus
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Endgame Boot Camp – 30-Day Endgame Focus
This 30-day Endgame Boot Camp is for players who want a concentrated
push on endgames. For one month, you will focus mainly on:
King and pawn endgames
Rook endings
Basic minor piece endings
Practical conversion of advantages
Defending difficult endings
You can use this plan as a stand-alone project or as an intensive module
within a longer training schedule (for example, your 3-month plan).
🎯 Core Goals of the 30-Day Endgame Boot Camp
Understand king activity and opposition
Know key theoretical positions (Lucena, Philidor, basic K+P endings)
Improve your ability to convert extra pawns
Strengthen your technique in rook endgames
Gain confidence in reaching and playing endgames
đź§± Structure of the 30-Day Plan
20–40 minutes per day (most days)
Split into:
Concept learning
Practical examples
Puzzle or drill work
One weekly “lighter” day or rest day
The plan is divided into 4 weekly themes. You can adapt the intensity
to your schedule, but try to keep a daily connection with endgame ideas.
đź“… Week 1 – King and Pawn Fundamentals
Focus: King activity, opposition, key squares, basic K+P vs K wins/draws.
Days 1–2: Opposition (direct, distant, diagonal) and key squares
Days 3–4: Square of the pawn, outside passed pawn, shouldering
Day 5: Practical K+P puzzles (win/draw identification)
Day 6: Set up 2–3 positions on a board and play them vs computer
Day 7: Light review or rest day
The aim is to feel comfortable moving your king aggressively in simplified positions
and recognising basic win/draw patterns.
đź“… Week 2 – Rook Endgame Essentials
Focus: Activity, cutting off the king, key win/draw techniques.
Days 8–9: Rooks behind passed pawns, cutting off the king
Day 10: Lucena position (building a bridge)
Day 11: Philidor defence (drawing inferior rook endings)
Day 12: Practical rook endgame puzzles
Day 13: Play out simplified rook endings vs computer
Day 14: Light recap or rest
Rook endgames are common, so recognising these themes pays off quickly.
đź“… Week 3 – Minor Piece & Simplified Endgames
Focus: Good knight vs bad bishop, opposite-coloured bishops, simple piece endings.
Days 15–16: Good vs bad bishop, knight vs bishop concepts
Day 17: Opposite-coloured bishop endings (drawing tendencies)
Day 18: Knight and bishop vs pawns – typical ideas
Day 19: Practical minor-piece endgame puzzles
Day 20: Model game endings featuring minor piece technique
Day 21: Light review or rest
đź“… Week 4 – Practical Conversion & Defence
Focus: Converting extra pawns, avoiding stalemate tricks, defending tough endings.
Day 22: Converting an extra pawn in simplified positions
Day 23: Technique for pushing passed pawns safely
Day 24: Avoiding stalemate and perpetual check traps
Day 25: Defensive techniques – active defence, fortress ideas
Day 26: Practical “convert or hold” puzzle set
Day 27: Play 1–2 slow games aiming for endgames
Days 28–30: Review your notes and key positions, identify what to revisit later
By the end of Week 4, you should feel more confident both converting advantages and
defending difficult endgames.
đź§ Training Methods for Maximum Retention
Set up positions on a physical or digital board, not just in your head
Play winning positions vs a computer until you can win them consistently
Save key diagrams and create a small “endgame notebook”
Revisit the most important patterns multiple times over the month
Endgames reward repetition: seeing the same type of position several times
helps it “stick” permanently in your chess memory.
Using ChessWorld During the Boot Camp
More Training Plan Templates
A 30-day endgame boot camp can permanently transform your results.
Many games that used to drift into draws or losses will become confident wins
once you build solid endgame technique.