ChessWorld.net, founded in 2000, is an online chess site.The greatest threat to the integrity of online chess is engine assistance. It is incredibly easy for a player to open a chess engine in another browser tab. However, it is actually incredibly hard to get away with it for long. Modern chess servers use sophisticated statistical algorithms to detect and ban cheaters.
You might think cheating is detected simply by checking "did they play the computer move?" It is much more complex. Fair Play teams analyze thousands of data points to create a "fingerprint" of a player's style.
ACPL (Average Centipawn Loss) measures how much "value" a player loses per move compared to the perfect engine move.
Professor Ken Regan developed the statistical standard used by FIDE. His model calculates a "Z-Score"βthe probability that a human of a specific rating could find a specific series of moves. When the probability drops to 1 in millions (a high Z-score), cheating is the only scientific explanation.
Humans think differently in complex positions than in simple ones. We might spend 10 minutes on a tactical complication and 10 seconds on a recapture. Cheaters (who are relaying moves from another window) often use a uniform amount of time (e.g., exactly 10 seconds per move) regardless of complexity. Algorithms look for this unnatural rhythm.
For Correspondence (Turn-Based) players, the rules are different from Blitz, and this often causes confusion.
Always check the specific rules of your tournament, but this is the general standard for correspondence play.
If you lose a game, do not automatically assume your opponent cheated. Even lower-rated players play brilliant tactical sequences sometimes. Focus on your own mistakes. Trust that the server's detection methods are working in the background to keep the playing field level.