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Online Ratings vs. Real Life: Why Are They Different?

A common scenario: You reach a 1600 rating online. You feel confident. You walk into your first local chess club tournament, and you get crushed by a 1200-rated player. Why? Are the ratings broken? No—they are just measuring different things.

1. Different Systems: Glicko vs. Elo

FIDE (Real Life) uses the Elo system. It is conservative. You start unrated and slowly build up.
Online Servers use the Glicko-2 system. This system starts you at a baseline (often 1200 or 1500) and moves you rapidly to find your level. Mathematically, 1500 Glicko is not the same as 1500 Elo.

2. The "Pool" of Players

A rating is only valid relative to the people you play against.

3. Time Control Impact

Most online ratings are built on Blitz (5 minutes) or Rapid (10 minutes). FIDE ratings are largely built on Classical (90+ minutes).

Being good at Blitz requires intuition and mouse speed. Being good at Classical requires deep calculation and patience. Many "Online Killers" struggle OTB (Over-the-Board) because they lack the patience to think for 20 minutes on a single move.

4. The "Exchange Rate" (Rough Estimates)

While exact conversion is impossible, a general rule of thumb is often applied:

Real FIDE Rating ≈ Online Blitz Rating - 200 to 400 points

Example: If you are 1800 online, you might perform around 1400-1500 in a FIDE tournament. However, correspondence ratings (like on ChessWorld) often correlate better with understanding than Blitz ratings do.