Four Pawns starting point
White has built the famous e5-d4-c4-f4 centre. Black must prove that the extra space also gives Black clear targets.
Example sequence: 1. e4 Nf6 2. e5 Nd5 3. d4 d6 4. c4 Nb6 5. f4
The Alekhine Defense Four Pawns Attack begins after 1.e4 Nf6 2.e5 Nd5 3.d4 d6 4.c4 Nb6 5.f4. White builds the biggest possible centre; Black tries to prove that the same pawns are also targets.
The Four Pawns Attack is the Alekhine at maximum tension: White gets space, attacking chances, and a clear visual plan, but Black gets forcing breaks against e5, d4, and the king. Use the diagrams, practice buttons, adviser, and replay games to study both sides.
Each diagram includes the exact example sequence and a Play vs Computer button generated from the python-chess FEN for that position.
White has built the famous e5-d4-c4-f4 centre. Black must prove that the extra space also gives Black clear targets.
Example sequence: 1. e4 Nf6 2. e5 Nd5 3. d4 d6 4. c4 Nb6 5. f4
Black hits the centre before White’s development is complete. The d5-pawn gains space, but the dark squares and development race become urgent.
Example sequence: 1. e4 Nf6 2. e5 Nd5 3. d4 d6 4. c4 Nb6 5. f4 dxe5 6. fxe5 c5 7. d5 e6 8. Nc3 exd5 9. cxd5
Choose the position type and your side, then get a practical plan connected to the diagrams and replay lab.
These replay games use the complete supplied Four Pawns PGN bundle, cleaned to the seven mandatory tags. Start with Bronstein versus Ljubojevic for White's attacking dream, then compare the Black counterplay models where the centre is hit before it settles.
The Alekhine Defense Four Pawns Attack is the ambitious line where White builds pawns on e5, d4, c4, and f4. It gives White maximum space, but it also gives Black clear central targets. Use the Four Pawns starting point diagram to see the full structure before opening the replay lab.
The usual move order is 1.e4 Nf6 2.e5 Nd5 3.d4 d6 4.c4 Nb6 5.f4. Some games reach the same structure with 3.c4 before d4, but the same broad centre appears. Use the Four Pawns starting point practice button to play from the exact tabiya.
Yes, it is one of White’s most challenging and ambitious replies. It works best when White develops quickly and does not let the pawns become loose targets. Use the plan adviser to choose whether to build, break, or consolidate.
Yes, it is risky because White’s centre advances before all the pieces are developed. If the centre is not supported, Black can break it apart with forcing play. Use the Warning pattern diagram to see how quickly the danger can appear.
Black is trying to attack the centre before White finishes development. The main tools are ...dxe5, ...c5, ...Nc6, ...Bf5, ...Bg4, and sometimes queenside castling. Use the Central break diagram to practise the counterplay from Black’s side.
White is trying to convert space into development, pressure, and attacking chances. The centre must stay connected to the pieces, or it becomes a set of targets. Use the Bronstein replay as your first White attacking model.
A common main line is 1.e4 Nf6 2.e5 Nd5 3.d4 d6 4.c4 Nb6 5.f4 dxe5 6.fxe5 Nc6 7.Be3 Bf5 8.Nc3 e6 9.Nf3. Black develops with pressure while White protects the centre. Use the Main pressure setup diagram to study that first real test.
White plays f4 to support e5 and claim the largest possible centre. The move also commits White’s kingside and raises the cost of slow development. Use the starting-point diagram to see both sides of that bargain.
The move ...c5 attacks d4 and stops White from enjoying the big centre for free. It is one of Black’s most natural ways to challenge the pawn chain. Use the Central break diagram and Play vs Computer button to test it.
The move ...Nc6 adds direct pressure against d4 and develops with a purpose. In this line, Black’s pieces often point at the same central targets. Use the Main pressure setup diagram to see the pressure pattern.
Black plays ...Bf5 to develop actively and increase pressure before White’s centre becomes stable. The bishop also helps Black create tactical pressure on the queenside and light squares. Use the Main pressure setup diagram to practise that piece setup.
The ...Bg4 idea challenges a defender of the centre. Black wants to trade or disturb the pieces that hold White’s pawns together. Use the Bishop pressure diagram to practise from the exact FEN.
Yes, Black often castles queenside in sharp Four Pawns positions. That can create a race where White’s centre and Black’s counterplay both matter immediately. Use the replay lab games by Hort and Khmelnitsky to see this style.
Yes, White can castle queenside, but the king can become exposed if the centre opens badly. Long castling must be backed by development and calculation. Use the Warning pattern diagram before choosing that setup.
White’s biggest mistake is pushing more pawns while the king and pieces lag behind. The centre looks strong, but unsupported space can collapse. Use the Warning pattern practice button to test that risk.
Black’s biggest mistake is passive play that never challenges the centre. The Alekhine idea only works if Black attacks the advanced pawns. Use the Central break and Main pressure diagrams as your two key Black anchors.
It is playable for ambitious beginners, but it is easier to mishandle than quieter lines. The good news is that it teaches development, centre control, and king safety very clearly. Use the adviser before using it in games.
Yes, it can be a strong practical club weapon because the plans are clear and the positions become unbalanced quickly. White gets space and Black gets targets. Use one White win and one Black win from the replay lab as your first study pair.
Black does not need to avoid it, but Black must be ready for active counterplay. Passive development usually gives White exactly what White wants. Use the adviser’s Black settings to choose a clear response plan.
The Planinc Variation is the sharp ...g5 idea against White’s f4-based centre. It tries to disturb White before the space advantage is consolidated. Use the adviser when your priority is maximum counterplay.
The Trifunovic-style setup uses early ...Bf5 to develop with pressure. It fits Black’s central strategy because the bishop helps attack the pawn chain. Use the Main pressure setup diagram to practise the pattern.
The fianchetto setup uses ...g6 and ...Bg7 to put long-range pressure on the centre. It can be slower than immediate central breaks but remains practical. Use the replay lab to compare it with the direct ...Nc6 and ...Bf5 approach.
Both sides can attack depending on whether White’s centre holds. White attacks when the space supports piece activity, and Black attacks when the centre becomes a target. Use the replay lab to compare Bronstein’s win with the Black wins.
Yes, the line can lead to endgames after the central tension is resolved. Those endgames are often unbalanced because the pawn structure has already been transformed. Use the longer replay games to study the conversion phase.
White should study the starting tabiya, the central break, and one complete attacking model. That gives a practical feel for the promise and danger of the line. Start with the Four Pawns starting point diagram and then replay Bronstein versus Ljubojevic.
Black should study ...dxe5, ...c5, ...Nc6, and ...Bf5 before memorising side branches. Those ideas explain why the opening is playable for Black. Start with the Central break practice button from Black’s side.
Bronstein versus Ljubojevic is useful because it shows White turning space into a direct initiative. It is a model game for the attacking promise of the line. Use the replay lab’s first game as the White model.
Black wins show that the Four Pawns Attack is not a refutation of the Alekhine. They reveal how the centre can become a tactical and strategic target. Use the Black-win replays to balance the White attacking examples.
Yes, several Four Pawns structures can be reached with 3.c4 before d4. The move order changes, but the e5-d4-c4-f4 centre remains the key identity. Use the replay labels to compare both move-order routes.
It can work in both. In blitz it creates practical pressure, while in classical games both sides can test the centre deeply. Use the replay lab to compare short tactical games with longer strategic games.
Practise by using the diagrams first, then the Play vs Computer buttons, then the replay lab. That turns the opening from a memorised name into playable positions. Start with the starting-point practice button before watching a full game.
Build the repertoire around one main White setup and two Black counterplay patterns you respect. Do not try to memorise every branch before understanding the centre. Use the adviser and study section to choose a compact route.
Remember it as maximum space against maximum targets. That phrase explains why both sides can be right in different positions. Use the five diagram positions as memory anchors before studying the replays.
Play the starting tabiya against the computer, then replay one White win and one Black win. That gives both practical confidence and defensive respect. Use the replay selector immediately after the first practice session.
This page focuses on the sharpest major branch, while the root guide compares all Alekhine systems. Study this page when you want maximum space and tactical tension. Use the related-page cards to return to the Alekhine Defense guide or compare the Modern and Exchange pages.