This page is the “supporting facts” library for endgames — the kind of knowledge that boosts authority, fills gaps, and gives you extra confidence when studying technique.
The goal of endgame study isn’t memorising 1,000 positions. It’s learning the recurring decision rules (activity, king centralisation, pawn structure, and trading).
Tablebases are databases of solved endgame positions (perfect play) up to a certain number of pieces. They transformed endgame study by confirming truths, correcting myths, and revealing surprising resources.
"If you want to win at chess, begin with the ending." – Irving Chernev
"The endgame is as important as the opening and middlegame." – David Bronstein
"All rook and pawn endings are drawn." – Siegbert Tarrasch (semi-serious)
This helps both support your pawn advance and stop the opponent’s pawn efficiently.
Many winning endgames are thrown away because the rook becomes passive.
They are drawish because the defender can build a blockade on the opposite colour complex.
Pawn moves can’t be taken back. One careless push creates a permanent weakness.
Use these as “memory hooks” — fun facts that make serious ideas easier to remember.
Two bishops + king can checkmate a lone king; two knights cannot force mate without help.
Endgames can be technically winning but extremely long; rules prevent endless play.
They represent core winning and core drawing technique patterns.
Composed positions teach themes like zugzwang, fortresses, and underpromotion.
This page is the endgame ‘facts + authority’ support article. Link it from the endgame hub when you want extra trust and depth.
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