Eliminating Bad Candidate Moves (Filter Before You Calculate)
Most players don’t lose because they fail to calculate a brilliant line. They lose because they spend time calculating bad candidate moves — moves that were wrong from the start. This page gives you a fast, practical filtering system to remove bad candidates before you invest thinking time.
What Is a “Bad Candidate” Move?
A bad candidate is a move that looks reasonable at first glance, but fails a basic safety or logic test. It often collapses to a simple reply: a check, a capture, or a tactic you missed.
Bad candidates are usually:
- unsafe (they lose material or allow a direct tactic)
- slow (they ignore a threat that must be answered)
- purpose-free (they don’t improve anything important)
- hope-based (they rely on the opponent missing something)
The 30-Second Candidate Filter (Do This First)
Before you calculate variations, run each potential move through these filters. You can eliminate most bad candidates almost instantly.
- 1) Threat filter: does this move ignore an immediate threat?
- 2) Blunder filter: after I play it, do they have a check or winning capture?
- 3) Defender filter: does this move remove a critical defender?
- 4) Purpose filter: what problem does this move solve?
- 5) Time filter: is this move too slow for the position?
If a move fails any of these, it usually doesn’t deserve calculation time.
The Fastest “No” Test
If you want a single elimination question, use this:
After my move, what is my opponent’s best check or capture?
If the answer is “they win material / create a forcing threat,” your move is a bad candidate unless you can prove a concrete refutation.
Common Bad Candidate Types (High Frequency)
Watch for these classic traps in your own thinking:
- “Looks active” moves that leave something loose
- pawn grabs that open lines to your king or lose tempo
- one-move threats that are easily ignored or refuted
- automatic recaptures that fail tactically
- natural developing moves that ignore a tactical problem
How Strong Players Eliminate Candidates
Strong practical players don’t “calculate everything.” They do this instead:
- scan for opponent threats (safety first)
- generate a small list of candidates (usually 2–3)
- eliminate the unsafe/slow ones quickly
- calculate only the survivors
This is why they look calm: their thinking is disciplined.
Eliminate Candidates by Position Type
- When under attack: eliminate “slow” moves that don’t defend.
- When you can win material: eliminate moves that miss forcing tactics.
- In quiet positions: eliminate moves with no plan or no improvement.
- In time trouble: eliminate everything except the simplest safe move.
A Practical Mini-Workflow (Copy This)
Use this as a repeatable routine:
- 1) Safety scan: what is my opponent threatening?
- 2) List candidates: 2–3 moves (forcing first).
- 3) Eliminate: remove any move that fails the “check/capture” test.
- 4) Calculate: only the survivors.
- 5) Final safety check: before you play the move.
Bottom Line
Better decision making is often just: eliminate bad moves faster. Filter your candidates first, then calculate the few moves that remain.
