KGA Starting Position
Black accepts the f-pawn and asks White to prove compensation.
Example move sequence1.e4 e5 2.f4 exf4
The King's Gambit Accepted begins 1.e4 e5 2.f4 exf4. White gives the f-pawn for activity and attacking chances, while Black must decide whether to hold the pawn with systems such as ...g5, challenge the centre with ...d5, or meet the Bishop's Gambit with ...Qh4+.
This is the accepted branch of the King's Gambit and the parent route for many famous romantic and modern systems.
Choose your side, route, problem and study time. The adviser points to the diagram or replay group that best fits your KGA plan.
These python-chess checked diagrams cover the accepted anchor, 3.Nf3, Bishop's Gambit, ...Qh4+, ...g5, modern ...d5 and Fischer-style ...d6.
Black accepts the f-pawn and asks White to prove compensation.
Example move sequence1.e4 e5 2.f4 exf4
White develops and enters the King's Knight Gambit family.
Example move sequence1.e4 e5 2.f4 exf4 3.Nf3
White aims directly at f7 and accepts sharper king-safety questions.
Example move sequence1.e4 e5 2.f4 exf4 3.Bc4
Black checks the king in Bishop's Gambit structures.
Example move sequence1.e4 e5 2.f4 exf4 3.Bc4 Qh4+ 4.Kf1
Black supports the f4 pawn and creates immediate kingside tension.
Example move sequence1.e4 e5 2.f4 exf4 3.Nf3 g5 4.h4 g4 5.Ne5
Black challenges the centre rather than only defending the f-pawn.
Example move sequence1.e4 e5 2.f4 exf4 3.Nf3 d5 4.exd5 Nf6 5.Bc4 Nxd5
Black supports a pawn-hold structure with ...d6 and ...g5.
Example move sequence1.e4 e5 2.f4 exf4 3.Nf3 d6 4.d4 g5 5.h4 g4 6.Ng1
The replay selector uses your supplied KGA PGNs only, grouped by Bishop's Gambit, 3.Nf3 g5 systems, modern ...d5 defences, ...h6/...Ne7 systems and strong Black models.
Recommended first pass: Short vs Kasparov for Bishop's Gambit, Nakamura vs Andreikin for ...g5 tactics, Fedorov vs Svidler for modern ...d5, and Short vs Shirov for Black counterplay.
This page is the 2...exf4 accepted branch. Return to the King's Gambit page.
If Black avoids 2...exf4, compare the King's Gambit Declined page.
If Black counters with 2...d5, compare the Falkbeer Countergambit page.
Compare this gambit with other 1.e4 e5 systems through the Open Game hub.
The King's Gambit Accepted is 1.e4 e5 2.f4 exf4. Black takes the f-pawn and accepts White's offer of material. Use the KGA Starting Position Diagram to fix the move order.
The exact move order is 1.e4 e5 2.f4 exf4. White then usually chooses 3.Nf3 or 3.Bc4. Use the KGA Starting Position Diagram before choosing a branch.
White sacrifices the f-pawn for development, central play, and attacking chances. If White develops too slowly, the missing f-pawn becomes a real weakness. Use the Adviser to choose a practical route.
Black tries to keep or return the f4 pawn at the right moment, develop quickly, and prevent White's centre from becoming an attack. Use the Adviser with side set to Black.
Yes, it is a major Open Game branch because it begins 1.e4 e5. The accepted line starts after 2.f4 exf4. Use the Branch Map to return to the King's Gambit and Open Game hubs.
Yes, accepting with 2...exf4 is the main historic and theoretical reply. Declined systems such as the Falkbeer Countergambit are separate branches. Use the Branch Map to compare them.
It is a real opening with many traps. The supplied PGNs include elite examples from Short, Kasparov, Shirov, Nakamura, Polgar, Ivanchuk and others. Use the Replay Lab to study real models.
It can be excellent for club players who enjoy tactics, initiative and open lines. It is risky if White does not know how to handle king safety and the f4 pawn. Use the Adviser before choosing a line.
3.Nf3 attacks g5 ideas and develops a kingside piece, while 3.Bc4 is the Bishop's Gambit and aims at f7 while allowing ...Qh4+. Use the 3.Nf3 and Bishop's Gambit diagrams.
After 1.e4 e5 2.f4 exf4 3.Nf3, White develops and prepares to challenge Black's extra pawn. Black often replies with ...g5, ...d5, ...d6, ...h6 or ...Ne7. Use the 3.Nf3 Main Line Diagram.
The Bishop's Gambit is 1.e4 e5 2.f4 exf4 3.Bc4. White develops toward f7 and often accepts king movement after ...Qh4+. Use the Bishop's Gambit Diagram.
White allows ...Qh4+ because Kf1 can be playable and the bishop on c4 gives direct attacking chances. It is a practical line, not a quiet safety-first system. Use the ...Qh4+ Check Diagram.
The King's Knight Gambit is the 3.Nf3 branch of the King's Gambit Accepted. It is the main road to lines such as Kieseritzky, Muzio-style attacks and modern ...d5 defences. Use the 3.Nf3 Main Line Diagram.
The King's Bishop Gambit is the 3.Bc4 branch. It often features quick pressure on f7, early Kf1 lines after ...Qh4+, and sharp practical play. Use the Bishop's Gambit replay groups.
Most players should learn 3.Nf3 first because it is the central KGA framework. Add 3.Bc4 later if you want Bishop's Gambit pressure and ...Qh4+ experience. Use the Adviser with goal set to choose route.
Yes. A flexible repertoire can include both, but each has different defensive tests. Use the Replay Lab optgroups to compare the two families.
One of the most famous defences is the Fischer-style idea with 3.Nf3 d6 followed by ...g5. It aims to hold the f4 pawn and challenge White's centre. Use the Fischer-style 3...d6 Diagram.
The 3.Nf3 g5 system supports the f4 pawn and creates sharp kingside play. It can lead to lines with h4, g4 and Ne5. Use the 3.Nf3 g5 Diagram.
The modern 3.Nf3 d5 defence returns or transforms the extra pawn into central counterplay. Black challenges White before a direct attack forms. Use the Modern 3.Nf3 d5 Diagram.
...Qh4+ is especially common against 3.Bc4. Black checks the king, but White may accept Kf1 and continue development. Use the ...Qh4+ Check Diagram.
...h6 can support ...g5 while avoiding some immediate tactics. It appears in modern practical games such as Shirov and McShane examples. Use the Replay Lab's 3.Nf3 h6 group.
...Ne7 is a flexible modern defence that can support ...d5, ...Ng6 and solid development. Use the Replay Lab's 3.Nf3 Ne7 group.
No. Black should often return the pawn if it helps complete development or neutralise White's initiative. Use the strong Black replay models.
Black's biggest mistake is hoarding the pawn while falling behind in development or allowing White's centre to roll forward. Use the Adviser with side set to Black.
Start with Short vs Kasparov for a compact Bishop's Gambit example, then compare Fedorov vs Svidler or Nakamura vs Adams for modern 3.Nf3 d5 structures. Use the Replay Lab selector.
Short vs Kasparov, Short vs Nikolic, Polgar vs Topalov, Sasikiran vs Sargissian, Ivanchuk vs Giri and Shimanov vs Kamsky show Bishop's Gambit themes. Use the Bishop's Gambit replay groups.
Short vs Shirov and Nakamura vs Andreikin show sharp 3.Nf3 g5 play. These games show how quickly the kingside can become tactical. Use the 3.Nf3 g5 replay group.
Short vs Akopian is a useful model for 3.Nf3 d6 4.d4 g5 5.h4 g4 structures. Use the Fischer-style diagram and related replay group.
Fedorov vs Svidler and Nakamura vs Adams are useful modern 3.Nf3 d5 examples. Use the Modern 3.Nf3 d5 replay group.
Short vs Shirov, Fedorov vs Svidler, Short vs McShane, and Gharamian vs Bacrot are useful Black-player models. Use the strong Black examples in the Replay Lab.
Short vs Kasparov, Polgar vs Topalov, Nakamura vs Andreikin, Nakamura vs Adams, Shirov vs Alekseev, and Ivanchuk vs Giri are useful White-player models. Use the attacking replay groups.
No. Start with one 3.Bc4 game, one 3.Nf3 g5 game, one 3.Nf3 d5 game, and one Black defensive win. Use the Replay Lab optgroups.
White should play into it if they enjoy open, tactical positions and accept king-safety responsibility. It is less suitable for players who want quiet equality. Use the Adviser with side set to White.
Black can accept if prepared for both 3.Nf3 and 3.Bc4. Without preparation, White's initiative can be uncomfortable. Use the Adviser with side set to Black.
It is playable as a practical opening, but it is not a low-risk route to an objective advantage. White plays for initiative, imbalance and pressure. Use the Replay Lab to compare elite outcomes.
Yes, it is especially dangerous in faster games because Black must solve concrete problems quickly. Use the fast-play examples such as Nakamura and Short games.
Yes, but it requires more preparation because Black has time to choose solid counter-systems. Use the modern defensive replay groups before adding it to classical play.
White should prepare 3.Nf3, 3.Bc4, ...g5, ...d5, ...d6, ...Qh4+, and typical king-safety patterns. Use the diagram grid as your checklist.
Black should prepare one answer to 3.Nf3 and one answer to 3.Bc4, plus a clear policy on when to return the f4 pawn. Use the Adviser with side set to Black.
After this page, study the King's Gambit hub, King's Gambit Declined, Falkbeer Countergambit, Kieseritzky Gambit and Bishop's Gambit pages. Use the Branch Map links.
Use this page as the accepted-branch hub. Start with the KGA Starting Position Diagram, then compare 3.Nf3, 3.Bc4, ...Qh4+, ...g5, ...d5 and Fischer-style ...d6.
Want to connect this gambit with wider opening principles?