1. Rook Takes the Pinner
The e2 rook is absolutely pinned to the king by the e8 rook. May White play Rxe8+?
Position: Decide whether the capture is legal.
Yes, if the capture removes the pin and leaves your king safe. A rook, bishop, queen, or pawn can sometimes capture along the pin line; moving away from an absolute pin remains illegal when it exposes the king.
1. Make the proposed capture mentally.
2. Remove the pinning piece from its square.
3. Scan every enemy attack on your king. If the king is safe, the move is legal; only then ask whether it is good.
Judge the proposed capture, reveal the resulting attack or legal move, and use Undo to restore the exact test position.
1. Rook Takes the Pinner
The e2 rook is absolutely pinned to the king by the e8 rook. May White play Rxe8+?
Position: Decide whether the capture is legal.
2. Bishop Takes the Pinner
The d2 bishop shields the king from the e3 bishop. May White play Bxe3?
Position: Decide whether the capture is legal.
3. Pawn Takes the Pinner
The d2 pawn is pinned diagonally to the king by the e3 bishop. May White play dxe3?
Position: Decide whether the capture is legal.
4. Queen Takes the Pinner
The e2 queen is absolutely pinned on the e-file. May White play Qxe8+?
Position: Decide whether the capture is legal.
5. Protected Pinner
The e8 rook is protected by the bishop on g6. Is Rxe8+ still legal?
Position: Decide whether the capture is legal.
6. Knight Leaves the File
The e2 knight is pinned by the e8 rook. May White capture the bishop with Nxf4?
Position: Decide whether the capture is legal.
7. Absolute Pin: Rxh2
The e2 rook is pinned to the king by the e8 rook. May it capture the queen with Rxh2?
Position: Decide whether the capture is legal.
8. Relative Pin: Rxh2
The same rook now shields a queen rather than the king. May White play Rxh2?
Position: Decide whether the capture is legal.
Absolute Pin
Moving is illegal when the final position exposes the king.
Partial Pin
A sliding piece may move along the pin line while continuing to shield the king.
Relative Pin
Moving is legal because the piece behind is not the king, though material may be lost.
Over-the-board calculation
Make the capture mentally, remove the pinner, and trace every remaining attack on your king before touching the piece.
Online legality
The server judges the final position, not the label pinned. It allows captures that remove the attack and rejects off-line moves that expose the king.
Yes, a pinned piece may capture the pinning piece if the resulting position leaves its own king safe. Capturing the pinner removes the attack line, so the move can be legal even in an absolute pin. Play Rxe8+ in Rook Takes the Pinner to watch the pin disappear.
Yes, some absolutely pinned sliding pieces and pawns can capture the pinner along the pin line. The capture is legal because the attacking piece disappears and the king is no longer exposed on that line. Test Rook Takes the Pinner, Bishop Takes the Pinner, and Pawn Takes the Pinner.
Yes, a relative pin never makes movement illegal because the piece behind the pin is not the king. Capturing the pinner may save the more valuable piece and remove the tactical pressure. Use the Relative Pin case to compare legal movement with an absolute-pin restriction.
Make the proposed capture mentally, remove the pinner, and then test whether your king is attacked in the final position. If the king is safe, the move is legal; whether it is tactically good is a separate question. Apply the Final-Position Test before answering every Capture or Illegal? board.
Yes, a rook pinned along a rank or file may move along that same line and capture the pinning rook if no piece blocks the route. The king remains shielded until the pinner is removed. Play Rxe8+ in Rook Takes the Pinner.
Yes, a bishop may capture along the same diagonal when that capture removes the pinner and keeps the king safe. The bishop remains on the pin line until the attacking bishop disappears. Play Bxe3 in Bishop Takes the Pinner.
Yes, a queen can capture along the pin line when its movement and path are legal. Removing the pinner makes the final king position safe. Play Qxe8+ in Queen Takes the Pinner.
Yes, a pinned pawn can sometimes capture the pinning piece diagonally if that capture removes the attack on its king. Pawn movement direction and the final attack lines must both be checked. Play dxe3 in Pawn Takes the Pinner.
An absolutely pinned knight normally cannot capture its line-pinning piece because the pinner lies on the same rank, file, or diagonal, while a knight cannot move along that line. Moving the knight elsewhere exposes the king and is illegal. Try Nxf4 in Knight Leaves the File to see the e-file attack remain.
An absolutely pinned piece may capture a different piece only if its move still leaves the king safe. Moving away from the pin line usually exposes the king, while moving along the line may remain legal. Compare the illegal Absolute Pin: Rxh2 with the legal Relative Pin: Rxh2.
Yes, a rook in a partial pin may move along the pinning rank or file while it continues to shield the king. It may also capture the pinner if the path is clear. Inspect the legal rook moves in Rook Takes the Pinner before playing Rxe8+.
Yes, a bishop may move along the pin diagonal when the king remains protected after the move. Moving off that diagonal would expose the king and become illegal in an absolute pin. Use Bishop Takes the Pinner to follow the legal diagonal capture.
Yes, a queen may slide along the pin line as long as it continues blocking the attack or captures the pinner. Its rook-like and bishop-like movement makes these partial-pin moves possible. Use Queen Takes the Pinner to see the legal file capture.
A pawn pinned on a file may sometimes advance one square while continuing to block that file, provided the destination is legal and the king stays safe. A diagonal pin behaves differently because a forward move leaves the diagonal. Apply the Final-Position Test rather than assuming every pinned pawn is frozen.
A pinned pawn may capture diagonally only when the final position keeps its king safe. In Pawn Takes the Pinner, dxe3 removes the bishop creating the diagonal pin, so the move is legal. Replay Pawn Takes the Pinner to see the pawn replace the attacker on e3.
An absolutely line-pinned knight cannot make an ordinary knight move because every destination leaves the pin line and exposes its king. A relatively pinned knight may move legally, although doing so may lose the valuable piece behind it. Compare Knight Leaves the File with the Relative Pin case.
No, a legal capture of the pinner can still lose material if another enemy piece recaptures. Legality asks only whether the king is safe, not whether the exchange is favourable. Play Rxe8+ and ...Bxe8 in Protected Pinner to see a legal but losing capture.
Yes, protection of the pinner does not make the capture illegal unless the moving piece is the king and the destination remains attacked. A non-king piece may capture and then be recaptured normally. Run Protected Pinner to watch the complete Rxe8+ Bxe8 sequence.
Yes, removing the pinner can also create a check against the opposing king. A rook or queen arriving on the back rank may attack the king immediately. Play Rxe8+ or Qxe8+ to see the capture and check occur in one move.
Yes, the king may capture a checking piece only when the destination square is not attacked after the capture. This is a king-safety question rather than a normal pin capture. Continue to Can a King Capture a Pinned Piece? for the dedicated protected-square cases.
Yes, en passant removes a pawn from a different square than the capturing pawn's destination, so it can open a rank or file unexpectedly. The capture is illegal if that removal exposes the moving side's king. Apply the Final-Position Test and then use the dedicated En Passant Rule trainer.
The capture is illegal if another enemy piece still attacks the king in the final position. Removing one attacker does not excuse a remaining rook, bishop, queen, knight, pawn, or king attack. Use the Final-Position Test to scan the whole board after the proposed capture.
A pinned piece may block a check only if its move removes every attack on its king and does not expose the original pin line. The label pinned does not decide the move; the final legal position does. Use the Final-Position Test before moving from this capture lesson to the Check Response guide.
Yes, a piece pinned to its queen is relatively pinned and may legally move. The move may be tactically expensive because the queen can then be captured, but the king remains safe. Play Rxh2 in Relative Pin to see a legal move that abandons the queen on e1.
No, a relative pin is a tactical warning rather than a rule-based movement restriction. The pinned piece may move because exposing a queen, rook, or other piece is legal. Compare the two Rxh2 cases to see identical geometry produce different legality when the piece behind changes from king to queen.
Yes, a pinned piece can still attack and defend squares from its current position. Whether it may move to carry out a capture is a separate final-position question. Continue to Can a Pinned Piece Give Checkmate? after completing the Capture or Illegal? Trainer.
The capture was rejected because the final position still left your king attacked, the piece could not legally reach the target, or another attacker remained. A tempting capture elsewhere does not override an absolute pin. Replay Knight Leaves the File and Absolute Pin: Rxh2 to expose the attack left behind.
The move uses ordinary algebraic capture notation, such as Rxe8+, Bxe3, dxe3, or Qxe8+. A plus sign is added when the capture also gives check. Read the action labels in the four legal pinner-capture cases.
The biggest mistake is focusing only on the pinner and overlooking the king's final safety or a tactical recapture. A move can be illegal because it exposes the king or legal but bad because the capturing piece is lost. Compare Knight Leaves the File with Protected Pinner to train both tests.
Study absolute and relative pins, partial pins, cross-pins, pinned defenders, and legal king captures next. Those ideas build the habit of calculating the final position rather than obeying the word pinned blindly. Follow the Pin Chess guide after completing all eight Capture or Illegal? cases.
Build sharper tactical judgment for real games.
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