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📚 Chess Courses – Openings, Tactics, Middlegame, Endgames

Rapid as a Training Tool

Rapid is where improvement becomes “real” — you have enough time to calculate, blunder-check, and practise good habits, but not so much time that every move becomes a research project. If you can only choose one time control to improve, rapid is usually the best.

Best for improvement: 10+5 / 15+10 Main skill trained: decision-making Hidden benefit: endgame technique Core rule: review every game
What rapid trains (that blitz often doesn’t):

(1) choosing candidate moves calmly, (2) calculating the forcing line properly, (3) evaluating positions without panic, and (4) converting advantages with technique.

Best Rapid Time Controls for Training

How to Think During a Rapid Game (A Practical Algorithm)

In tactical / sharp positions
  1. Checks → captures → threats (for both sides)
  2. List 2–4 candidate moves
  3. Calculate the forcing line first
  4. Blunder-check your final choice

Pages: Forcing Moves FirstCandidate Move Checklist

In quiet / strategic positions
  1. Evaluate: king safety, activity, pawn structure, weaknesses
  2. Create a plan with a concrete target
  3. Improve your worst-placed piece
  4. Prepare a pawn break when ready

Pages: Evaluation HeuristicsStrategic Planning

Time Management Rules (So Rapid Doesn’t Turn into Blitz)

The Rapid Improvement Loop: Review Every Game (10 Minutes)

Rapid gives you fewer games, so each one must teach you more.
  1. Human-first review: what was your plan, and what changed? (1–3 minutes)
  2. Find the turning point: where did it go wrong or right? (2 minutes)
  3. Name the error type: tactics / time / opening / plan / endgame (1 minute)
  4. Check with engine briefly: only the critical moment(s) (2–3 minutes)
  5. Write one rule: “Next time I will…” (30 seconds)

Pages: 10-Minute Post-Game ReviewHuman-First Game AnalysisPersonal Mistake Database

Simple Weekly Rapid Plans

Next Steps (Internal Links)

Which Time Control Improves Fastest?
Blitz for Improvement
10-Minute Post-Game Review
Forcing Moves FirstCandidate Move Checklist
Calculation DrillsVisualization Training
Endgame PrioritiesRook Endgames Essentials
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