Blunder Taxonomy
“I keep blundering” is vague — and vague problems are hard to fix. This page gives a clear taxonomy of chess blunders so you can identify the exact mistake type you repeat most often.
Different blunders have different causes. Hanging a piece is not the same problem as miscalculating a tactic, and time-trouble blunders need a different fix again.
How to Use This Blunder Taxonomy
- Look at your last 10 serious games
- Find the move where the evaluation swung sharply
- Match the mistake to one category below
- Work on the most frequent category first
For the full “diagnose → fix” flow, use: Diagnose Your Chess Weakness and Blunder Reduction Systems.
The Main Types of Chess Blunders
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Type A: Hanging Material (Unprotected Pieces)
What it looks like: a piece is simply left en prise, or a defender is removed and you didn’t notice.
Common cause: incomplete threat scan, moving too fast, tunnel vision.
Micro-fix: before moving, ask: “What did my move just leave undefended?”
Note: A dedicated “Hanging Pieces” deep-dive page can be added later (link intentionally omitted until it exists).
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Type B: One-Move Tactical Oversights
What it looks like: you miss a fork, pin, skewer, discovered attack, or simple mate threat.
Common cause: failing to check forcing moves (checks/captures/threats) for both sides.
Micro-fix: quick “CCT scan”: Checks, Captures, Threats — for your opponent first.
Note: A dedicated CCT routine page can be added later (link intentionally omitted until it exists).
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Type C: Calculation Collapse (Wrong Line, Wrong Conclusion)
What it looks like: you “saw” a tactic, but the line doesn’t work, or you missed a defensive resource.
Common cause: skipping candidate moves, stopping calculation too early, assuming opponent cooperation.
Micro-fix: list 2–3 candidate moves, then calculate the most forcing reply to each.
Note: A “Calculation Mistakes” deep-dive page can be added later (link intentionally omitted until it exists).
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Type D: “I Didn’t See the Threat” (Opponent Plans)
What it looks like: your opponent plays a move that was predictable, yet you’re surprised.
Common cause: only thinking about your own plan; not asking “what is their idea?”
Micro-fix: every move, ask: “What changed? What is now threatened?”
Note: A “Spot Opponent Threats” deep-dive page can be added later (link intentionally omitted until it exists).
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Type E: King Safety Blunders
What it looks like: castling into an attack, weakening dark/light squares, opening files toward your king.
Common cause: pawn pushes without considering squares and lines; ignoring attacker coordination.
Micro-fix: before pawn moves near your king, ask: “What squares become weak forever?”
Related (safe link): King Safety Primer
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Type F: Opening “Time Loss” Blunders (Development Mistakes)
What it looks like: moving the same piece repeatedly, early queen adventures, random pawn moves — then getting hit by tactics.
Common cause: neglecting development priorities and king safety.
Micro-fix: in the opening, ask: “Does this move develop a piece or fight for the centre?”
Note: A “Development Blunders” deep-dive page can be added later (link intentionally omitted until it exists).
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Type G: Endgame Blunders (Technique Errors)
What it looks like: missing opposition, pushing the wrong pawn, inactive king/rook, trading into a lost pawn ending.
Common cause: not knowing a few key endgame rules and methods.
Micro-fix: activate the king early; avoid pawn pushes that create new weaknesses.
Related (safe link): Endgame Priorities
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Type H: Time-Trouble Blunders
What it looks like: the position was fine, then everything collapses in the last minute.
Common cause: spending time on low-impact decisions; panic; no time budgeting.
Micro-fix: decide quickly in simple positions; spend time only when the position demands it.
Note: A “Time Trouble Plan” deep-dive page can be added later (link intentionally omitted until it exists).
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Type I: Psychological Blunders (Tilt, Fear, Overconfidence)
What it looks like: you rush after a mistake, avoid good moves because they “look risky”, or force attacks that aren’t there.
Common cause: emotional state overriding calculation and evaluation.
Micro-fix: slow down immediately after a mistake; switch to damage-control mode.
Related (safe link): Tilt Control
Your Next Step: Fix the Most Frequent Blunder Type
Pick the blunder type that appears most often in your games and train only that category for 2–3 weeks. Then re-check your last 10 games and repeat.
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