Interference: Cutting the Communications
Interference is a sophisticated tactic where you sacrifice a piece to block the line of communication between two enemy pieces. By "jamming" the connection, you can leave a key piece undefended or cut off a critical escape route. This guide shows you how to spot the geometric intersections where interference moves can win the game.
✂️ Cut insight: Defenders rely on lines of communication. Interference cuts those lines. Learn to spot the "choke points" where a sacrifice can disconnect the enemy army and lead to collapse.
The Concept: Sacrifice a piece between an enemy attacker and its defender (or between two defenders). By blocking the line of sight, you leave one of the enemy pieces defenseless.
Interference Examples
Interference is a tactical idea where a key defensive line is deliberately blocked or disrupted, preventing pieces from protecting each other. By cutting off communication between defenders, interference often allows a follow-up tactic such as a capture, pin, or checkmate. The examples below show common ways interference appears in real games.
1. Final Twist
Nezhmetdinov vs. Kotkov
1. Re8+ Bxe8 (1... Qxe8 2. Qxf6#) 2. Qf8# (2. Qg8#)
The Rook interferes with the Queen's defense of f6.
2. The "Rook Splitter"
Stahlberg vs. Persitz
1.Bb8! {if Rfxb8 then 2.Qxb8+ mates, and any other move loses the rook on a8} 1...Raxb8 2.Qxb8
A classic example of placing a piece directly between two defending Rooks.
3. Blocking the Queen
Ivanovic vs. Popovic
1.h6+ Kh8 2.Be6! wins e.g. 2...d5 3.Qe5+ (or 2...Qxe6 3.Qf8+ Qg8 4.Qf6+ Qg7 5.Qxg7 mate)
4. Saemisch vs. Reindermann
Saemisch vs. Reindermann
1. Re7 Qxe7 (1... Nxe7 2. Qf7#) (1... Ne5 2. Rxe5 $16) 2. Qd5+ Qf7 3.Qxf7#
The Rook move to e7 interferes with the Queen's protection of the 7th rank.
5. The Bishop Wedge
Kramnik vs. Topalov
1.Be7 Rb8 {nothing better} 2.Rxe4
Black resigned here because of the continuation: 2...fxe4 3.Bf6#
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