Scandinavian Variation starting point
White chooses between 3.exd5 and 3.e5. This is the independent Alekhine crossroads: Black challenges immediately with ...d5 instead of entering the normal 2.e5 chase.
Example sequence: 1.e4 Nf6 2.Nc3 d5
The Alekhine Defense Scandinavian Variation starts 1.e4 Nf6 2.Nc3 d5. Black avoids the usual 2.e5 main lines and asks White to choose between a clean 3.exd5 game and sharper 3.e5 systems.
Choose this line as Black if you want an independent answer to 2.Nc3 and are ready to study the 3.e5 branches. Choose it as White if you want to avoid normal Alekhine theory and steer Black into less familiar Scandinavian/French crossover positions.
Pick your role, risk level, and current problem. The adviser points you to the best diagram and replay group on this page.
Each diagram uses a FEN calculated from the example sequence. Use the button under the sequence to play the exact position against the ChessWorld computer.
White chooses between 3.exd5 and 3.e5. This is the independent Alekhine crossroads: Black challenges immediately with ...d5 instead of entering the normal 2.e5 chase.
Example sequence: 1.e4 Nf6 2.Nc3 d5
White develops with tempo and asks Black where the knight belongs. ...Nb6 and ...Nxc3 are the clean equalising tries; ...e6 is solid but shuts in the light-squared bishop.
Example sequence: 1.e4 Nf6 2.Nc3 d5 3.exd5 Nxd5 4.Bc4
Black keeps the knight pair and develops naturally. The position is roughly equal, but White can still aim for d4, Nf3 and fast castling.
Example sequence: 1.e4 Nf6 2.Nc3 d5 3.exd5 Nxd5 4.Bc4 Nb6 5.Bb3 Nc6
White fianchettoes and accepts doubled c-pawns, but Black’s queen activity and ...Bd7-c6 plan are the reason this line is considered comfortable for Black.
Example sequence: 1.e4 Nf6 2.Nc3 d5 3.exd5 Nxd5 4.g3 Nxc3 5.bxc3 Qd5 6.Qf3 Qe6+ 7.Qe2 Qxe2+ 8.Nxe2 Bd7
Black grabs space and challenges the knight before White has built the normal Alekhine centre. White must choose between retreating with Nce2 and the sharp exf6/dxc3 pawn race.
Example sequence: 1.e4 Nf6 2.Nc3 d5 3.e5 d4
This can transpose to a Steinitz French structure. White’s extra option is the sharper 4.e6 idea before Black settles the centre.
Example sequence: 1.e4 Nf6 2.Nc3 d5 3.e5 Nfd7 4.d4 e6
The knight jumps forward instead of retreating to d7 or allowing ...d4. White usually tests it with Nce2, Qf3 or Nxe4 ideas, so Black needs exact move-order knowledge.
Example sequence: 1.e4 Nf6 2.Nc3 d5 3.e5 Ne4
This is the sharpest structural idea from the 3.e5 d4 branch: both sides damage normal development, but White often gets quick castling and practical pressure.
Example sequence: 1.e4 Nf6 2.Nc3 d5 3.e5 d4 4.exf6 dxc3 5.fxg7 cxd2+ 6.Bxd2 Bxg7
White simplifies the centre and develops with Bc4 or g3. Black should know ...Nb6, ...Nxc3 and the queen-active ...Qd5 setups.
The combative branch. Black grabs space, but White can enter the Hector-style pawn race and castle quickly.
This can become a Steinitz French after d4 and ...e6, with the extra tactical possibility of White playing e6 early.
Choose a model game. The replay uses only the PGNs supplied for this page, with annotations removed for clean replay mode.
A practical model for the 3.exd5 Nxd5 4.Bc4 Nb6 structure, showing how Black can create active counterplay.
A key Hector-style example of the 3.e5 d4 pawn race, where White’s development speed becomes the main theme.
A French-style 3...Nfd7 example with high-level handling of the pawn chain and queenside pressure.
A rare 3...Ne4 battle with rich tactical annotations removed for clean replay study.
The Alekhine Defense Scandinavian Variation is the line 1.e4 Nf6 2.Nc3 d5, where Black immediately challenges White’s centre instead of allowing the usual 2.e5 knight chase. Use the Scandinavian starting point diagram to compare White’s two main choices, 3.exd5 and 3.e5.
It is called Scandinavian because Black’s second move mirrors the Scandinavian Defence idea of meeting e4 with an immediate ...d5. Review the Scandinavian starting point diagram to see how the move order differs from a normal 1.e4 d5 opening.
Yes, because it arises after 1.e4 Nf6 2.Nc3, so Black has started with Alekhine’s knight move before choosing the independent ...d5 setup. Use the replay group to see how strong players handled the crossover positions.
The main practical branch is 3.exd5 Nxd5 4.Bc4, when Black usually chooses ...Nb6 or ...Nxc3. Start with the Bc4 test diagram and then use its practice button to test the position against the computer.
4...Nb6 is considered one of Black’s cleanest equalising moves because the knight retreats with tempo against the bishop and Black can develop normally. Use the calm ...Nb6 equaliser diagram to practise White’s next plan.
4...Nxc3 is also playable because Black removes a developed knight and can aim for straightforward development. Compare it with the 4.g3 Ekebjaerg diagram, where ...Nxc3 and early queen activity are central to Black’s comfort.
4...e6 is solid, but it blocks Black’s light-squared bishop and may leave Black with a slightly less active version of the position. Use the branch map section to compare ...e6 with the more flexible ...Nb6 and ...Nxc3 choices.
The 4.g3 idea prepares a kingside fianchetto and was associated with Ove Ekebjaerg in correspondence play. Study the Ove Ekebjaerg 4.g3 idea diagram to see why Black’s ...Qd5 and ...Qe6+ plan is important.
Black captures on c3 to damage White’s queenside structure and then uses queen activity to prevent White from getting an effortless fianchetto setup. Use the 4.g3 diagram and practice button to test whether White can coordinate quickly enough.
After 4.g3 Nxc3 5.bxc3 Qd5, 6.Nf3 can allow ...Qe4+ ideas, making White’s development uncomfortable. Use the Ove Ekebjaerg 4.g3 idea diagram to practise the safer queen trade route.
6.Qf3 challenges Black’s queen and reduces the danger of an awkward check on e4. Replay the Scandinavian model games and compare how early queen exchanges change the character of the game.
Black often plans ...Bc6, ...Nc6, ...g6 and queenside castling, reaching a comfortable position with easy development. Use the Ove Ekebjaerg 4.g3 idea diagram as the starting practice position.
After 3.e5, Black can choose among 3...d4, 3...Nfd7, 3...Ne4 and even rarer retreats. Use the combative 3.e5 d4 branch diagram to practise the sharpest version first.
3...d4 gains space and immediately asks White’s c3-knight where it is going. The 3.e5 d4 diagram shows the critical crossroads: Nce2, exf6, or slower development.
The sharp pawn race is 4.exf6 dxc3 5.fxg7 cxd2+ 6.Bxd2 Bxg7, where both sides accept structural oddities for speed. Use the Hector-style pawn race diagram to practise White’s development plan.
After the pawn race, White often clears the d-file and can develop rapidly despite material imbalance. Use the Hector-style pawn race diagram and check how fast White can bring the rook to e1 or d1.
3...Nfd7 keeps the centre flexible and can transpose into a French Defence Steinitz structure after 4.d4 e6. Use the ...Nfd7 French-style transposition diagram to decide whether White should play normally or try 4.e6.
Yes, after 1.e4 Nf6 2.Nc3 d5 3.e5 Nfd7 4.d4 e6, the structure resembles a French Defence Steinitz. Use the ...Nfd7 French-style diagram to practise the pawn-chain plans.
White can try 4.e6!?, aiming for immediate disruption before Black completes a French-style setup. Use the branch map section to compare this sharper try with the calmer 4.d4 e6 route.
3...Ne4 is provocative: Black plants the knight in the centre and asks White to prove it is misplaced. Use the 3...Ne4 option diagram to practise Nce2, Qf3 and Nxe4 approaches.
3...Ng8 is rare and deliberately provocative, aiming to claim that White’s advanced e-pawn can still be attacked later. Use the replay lab rather than the main diagram set for rare sidelines.
Some authors prefer 2...e5 because the 2...d5 Scandinavian Variation gives White several practical tries, especially the 3.e5 systems associated with Jonny Hector. Use the Hector-style replay group to see why White can create pressure.
Jonny Hector regularly used 2.Nc3 against the Alekhine and scored well in 2...d5 structures, especially with ambitious 3.e5 ideas. Load the Hector vs Kengis or Hector vs Baburin replay to study his handling.
It can be useful if you want an independent answer to 2.Nc3 and are willing to study the 3.e5 branches. Start with the branch map and then practise the Scandinavian starting point against the computer.
It is playable but not autopilot-safe, because passive play can let White keep a theoretical edge in several 3.e5 lines. Use the adviser to choose whether you should study the 3.exd5 or 3.e5 branch first.
White can choose 3.exd5 for a cleaner development game or 3.e5 for sharper practical pressure. Use the Scandinavian starting point diagram and play both options against the computer.
Black should first learn 3.exd5 Nxd5 4.Bc4 and the replies ...Nb6 and ...Nxc3, then move to the sharper 3.e5 d4 and 3...Nfd7 branches. Use the study path section to follow that order.
The biggest danger is entering the 3.e5 lines without knowing whether the knight belongs on d7, e4, or whether ...d4 is justified. Use the 3.e5 d4 and 3...Ne4 diagrams as your tactical training pair.
White can overextend or trade into a harmless position if the centre is not supported by quick development. Use the ...Nb6 equaliser and 4.g3 diagrams to practise keeping the initiative.
It avoids many mainline Alekhine positions, but Black can still choose independent systems with 2...d5 or transpose with 2...e5. Use the page map links to compare this page with the wider Alekhine Defence guide.
In this variation, 3...Nxd5 is the standard recapture because it keeps development natural and challenges White to justify Bc4 or g3. Use the Bc4 test diagram to practise Black’s next choice.
The bishop develops with tempo, eyes f7, and can force Black’s knight to make another decision. Use the Bc4 test diagram and test ...Nb6 in the practice board.
...Qd5 uses the weakened c-pawn structure and threatens awkward checks or queen exchanges before White’s setup is complete. Use the Ove Ekebjaerg diagram to understand the queen route.
Lein vs Alburt is a strong starting replay for 3.exd5 Nxd5 4.Bc4 Nb6 because it shows Black’s active piece play. Load the Classical 3.exd5 replay group in the replay lab.
Hector vs Kengis is a useful model because it shows the pawn-race structure after 3.e5 d4 4.exf6. Load the Hector-style pressure replay group in the replay lab.
Nunn vs Howell and Hector vs Baburin show the 3.e5 Nfd7 structures that can resemble French Defence play. Use the French-style replay group in the replay lab.
Yes, 2.Nc3 followed by either 3.exd5 or 3.e5 can be a practical surprise weapon against Alekhine players who only know 2.e5. Start with the adviser and choose the branch that matches your style.
Yes, 2...d5 can surprise White players who expected 2...e5 or a direct transposition. Use the Scandinavian starting point diagram to rehearse the first decision before trying it in games.
Train the starting position, then the Bc4 line, then one sharp 3.e5 branch, and finish by replaying one model game. Use the practice buttons under the diagrams and the replay lab as the four-step routine.
A simple Black repertoire is 3.exd5 Nxd5 4.Bc4 Nb6, and against 3.e5 choose either 3...Nfd7 into French-style play or 3...d4 if you want sharper play. Use the adviser to choose between solid and combative branches.
A simple White repertoire is 3.exd5 Nxd5 4.Bc4, while a sharper repertoire uses 3.e5 and prepares for ...d4 and ...Nfd7. Use the branch map and replay lab to decide which route suits you.
Sometimes, especially in the 4.g3 line where Qf3 and Qe2 can force queen exchanges. Use the Ove Ekebjaerg diagram to practise the queenless structure.
Yes, especially after 3.e5 d4 or 3...Ne4, where development and king safety become urgent. Use the Hector-style pawn race and 3...Ne4 diagrams to practise attacking decisions.
Remember that 2...d5 is not just a sideline: it creates a choice between clean 3.exd5 development and sharp 3.e5 independent play. Use the Scandinavian starting point diagram and replay lab before adding it to your repertoire.
Start from the first diagram, choose your branch, then test the same structure in the replay lab. This page works best as a decision trainer rather than a memorisation sheet.