1. Relative Rook Blocks
The h2 rook shields a queen from the h8 rook while White is checked on e1. Is Re2 legal?
Position: Decide whether the block is legal.
A relatively pinned piece can block check if the king is safe afterward. An absolutely pinned piece cannot leave its pin line to stop a separate check, because doing so exposes the king to the original attacker.
1. Does the move stop the checking line?
2. Does moving the piece expose the original pin line?
3. Does any other attacker still check the king? The block is legal only when every answer leaves the king safe.
Judge each proposed block, reveal every surviving attack line, and use Undo to restore the exact position.
1. Relative Rook Blocks
The h2 rook shields a queen from the h8 rook while White is checked on e1. Is Re2 legal?
Position: Decide whether the block is legal.
2. Absolute Rook Cannot Block
The h2 rook shields its king from h8 while the c6 bishop also checks h1. Is Rg2 legal?
Position: Decide whether the block is legal.
3. Relative Bishop Blocks
The g2 bishop shields a queen on h1 while White is checked on e1. Is Be4 legal?
Position: Decide whether the block is legal.
4. Absolute Bishop Cannot Block
The g2 bishop shields its king from b7 while the h8 rook checks h1. Is Bh3 legal?
Position: Decide whether the block is legal.
5. Relative Queen Blocks
The h2 queen shields a rook from h8 while White is checked on e1. Is Qe2 legal?
Position: Decide whether the block is legal.
6. Absolute Queen Cannot Block
The h2 queen shields its king from h8 while the c6 bishop checks h1. Is Qg2 legal?
Position: Decide whether the block is legal.
7. Block First, Become Pinned
The c3 bishop is currently unpinned while the e8 rook checks e1. Is Be5 legal?
Position: Decide whether the block is legal.
8. Double Check: Ne2 Fails
The e8 rook and b4 bishop both check e1. Does Ne2 block the double check?
Position: Decide whether the block is legal.
Line Checks Only
Rook, bishop, and queen checks may be blocked when space exists.
Space Must Exist
An adjacent checking piece leaves no square for an interposition.
One Checker Only
A single block cannot answer a true double check; the king must move.
Over-the-board calculation
Move the blocker mentally, then trace both the checking line and the original pin line. Reject the move if either attack still reaches the king.
Online legality
The server evaluates every attack after the block. It will allow a costly relative-pin block but reject an absolute-pin move that exposes the king.
A relatively pinned piece can block check if the final position leaves its king safe, but an absolutely pinned piece cannot leave its king exposed. The word pinned is therefore not enough to decide the move. Compare Relative Rook Blocks with Absolute Rook Cannot Block in the Two-Line Block Trainer.
An absolutely pinned piece cannot move away from its pin line to block a separate check because that move exposes the original attack on its king. Stopping one line while opening another does not produce a legal position. Try Rg2 in Absolute Rook Cannot Block to see both attack lines.
Yes, a relatively pinned piece may legally block check because moving it exposes material rather than the king. The move may still lose a queen or rook after the check is answered. Play Re2 and Qe2 in the relative-pin cases to see legal blocks with tactical costs.
Place the piece on the proposed blocking square and scan every attack on your king in the resulting position. The move is legal only if the new check and the original pin line are both harmless afterward. Apply the Two-Line Safety Test before answering every trainer case.
A relatively pinned rook can block check legally, while an absolutely pinned rook cannot leave a line that protects its king. Rook movement makes the contrast especially clear because the piece may cross ranks and files. Compare Re2 with the illegal Rg2 attempt in the rook cases.
A relatively or partially pinned bishop can block check when its diagonal move leaves the king safe. An absolutely pinned bishop cannot abandon its king's protection to stop another line. Compare legal Be4 with illegal Bh3 in the bishop cases.
A relatively pinned queen may block check legally even when moving exposes a rook or queen behind it. An absolutely pinned queen cannot block by exposing its own king. Compare legal Qe2 with illegal Qg2 in the queen cases.
A relatively pinned knight may block a line check if its destination removes the check and the king remains safe. An absolutely pinned knight normally cannot move because every knight move leaves the original line. Use Double Check: Ne2 Fails to see why even a geometrically useful block can remain illegal.
A relatively pinned pawn may advance to block a line check if the resulting position is legal. An absolutely pinned pawn can move only when that move still keeps its king protected, which depends on the pin direction. Apply the Two-Line Safety Test rather than treating every pinned pawn alike.
No, a true double check cannot be answered by interposing one pinned or unpinned piece. Blocking one attacker leaves the second attack active, so the king must move. Try Ne2 in Double Check: Ne2 Fails to watch the rook line close while the bishop line remains.
Yes, an unpinned piece that interposes against a rook, bishop, or queen check normally becomes absolutely pinned to the king along that line. That new pin is the consequence of the legal block rather than a reason the block is illegal. Play Be5 in Block First, Become Pinned to see the sequence.
A piece interposed directly between a sliding checker and king is absolutely pinned while that checking line remains intact. Moving it away on the next turn would expose the king unless the attacker is removed or the line changes. Use Block First, Become Pinned to inspect the bishop on e5 after it blocks.
No, a knight check cannot be blocked because the knight jumps directly to its target square. The legal answers are moving the king or capturing the knight when safe. Use Double Check: Ne2 Fails to reinforce that interposition only works against line attacks.
A direct pawn check normally cannot be blocked because the pawn attacks the king from an adjacent diagonal square. The king must move or the pawn must be captured by a legal move. Review the Line Checks Only card before using the pinned-piece trainer.
No, there is no interposing square when a rook, bishop, or queen checks from an adjacent square. The checking piece must be captured safely or the king must move. Apply the Space Between Attacker and King card before searching for a block.
Only line checks from a rook, bishop, or queen can be blocked, and only when at least one empty square lies between attacker and king. Knight, pawn, adjacent, and double checks require different responses. Use the Blockable Check Checklist before testing whether a pinned piece can help.
Capturing the checker may be stronger, but only if the capture is legal and leaves the king safe. Blocking may preserve material or create counterplay when capture is impossible. Compare this page's blocks with the Capture the Pinning Piece trainer to practise both final-position tests.
Yes, moving the king to a safe square is always a candidate response to check. A king move may also break the original pin by leaving the line behind. Use the Three Legal Responses section in the Check guide after completing the Two-Line Block Trainer.
Yes, a legal block may leave the interposing piece exposed to capture by the checker or another attacker. Legality only confirms that the king is safe for the current move. Play Re2 or Qe2, then inspect the newly exposed material and follow-up threats.
Yes, an interposing move may simultaneously uncover or create a check against the opponent's king. The move is legal only if it first resolves every attack on the moving side's king. Apply the Two-Line Safety Test before evaluating the counter-check.
A partial pin allows a sliding piece to move along the pin line while continuing to shield the valuable piece behind it. Such movement may capture the pinner or sometimes meet another tactical demand. Use Relative Bishop Blocks to see Be4 remain on the diagonal between bishop and queen.
Yes, a piece pinned to its queen is relatively pinned and may move legally to save the king. Losing the queen later is preferable to making an illegal move or being checkmated, though a better defense may exist. Play Re2 in Relative Rook Blocks to see the king saved while h1 material becomes vulnerable.
A rook may move along a pin line when it continues to protect the king, but a separate checking line usually intersects only at the king. In practical blocking examples, legal pinned-rook blocks are therefore commonly relative rather than absolute. Compare the absolute and relative rook boards in the trainer.
A knight cannot stay on a straight pin line because every knight move jumps away from that rank, file, or diagonal. Moving therefore exposes the king to the pinning bishop, rook, or queen. Use Double Check: Ne2 Fails to see a knight-shaped block rejected by the remaining attack.
The move is illegal because a legal check response must remove every attack on the king. This is the defining difficulty of double check. Run Double Check: Ne2 Fails to see the rook stopped while the b4 bishop continues checking e1.
The move left the original pinning line open, failed to stop every checker, used a piece that could not reach the square, or attempted to block an unblockable check. The final king position, not the visual intention, determines legality. Replay the three absolute-pin cases and the double-check case to locate the surviving attack.
A blocking move uses ordinary algebraic notation such as Re2, Be4, Qe2, or Be5. No special symbol announces that the move interposed or created a pin. Read the action labels on the four legal trainer cases to connect notation with geometry.
The most common mistake is noticing that one check line is blocked while overlooking the original line exposed by moving the pinned piece. A legal response must make the king safe from the whole board. Compare legal Re2 with illegal Rg2 to train the second-line scan.
Look for a safe king move, a legal capture of the checker, and a legal block when the check travels along a line. For every candidate, calculate the final position and reject any move that leaves one attack active. Use the Blockable Check Checklist followed by the Two-Line Safety Test.
Study capturing the pinner, pinned defenders, double check, discovered check, cross-pins, and counter-checks next. These patterns all depend on scanning every attack after a forcing move. Follow the Pin Chess and Check guides after completing all eight trainer cases.
Build sharper tactical judgment for real games.
or create a ChessWorld username
Already have an account? Log in