1. Queen Moves Again?
After e8=Q, may White also play Qe6 on the same turn?
Yes, promotion completes your move and normally ends your turn. The new queen, rook, bishop, or knight attacks immediately from the promotion square, but it cannot make a second move on that turn. The opponent moves next unless the promotion itself ends the game.
One move: the pawn reaches the last rank and becomes the chosen piece.
No bonus move: the new piece cannot move again during that turn.
Immediate effect: its attacks, checks, and checkmate count in the resulting position.
Decide whether each claimed follow-up or immediate effect is legal. The demonstrations stop after the single promotion move, even when the new piece already attacks or checks.
1. Queen Moves Again?
After e8=Q, may White also play Qe6 on the same turn?
2. Rook Moves Again?
After e8=R, may White also play Re6 on the same turn?
3. Knight Jumps Again?
After e8=N, may White also jump that knight to f6?
4. Capture Then Move Again?
After bxa8=R, may the new rook also move away on the same turn?
5. Queen Attacks Immediately
After e8=Q ends White's turn, does the queen already attack the rook on e5?
6. Immediate Check
Does f8=Q+ check Black immediately as White's turn ends?
7. Promotion Checkmate
If f8=Q# is checkmate, does the game end without a Black reply?
8. Black Queen Moves Again?
After e1=Q, may Black also play Qe3 on the same turn?
The pawn move and replacement are one move. Once the new piece is on the promotion square, the position is evaluated and the opponent is normally next to move.
Immediate activity does not mean extra movement. A queen on e8 already controls its files, ranks, and diagonals, but White cannot then move that queen to e6 during the same turn.
Ordinary Promotion
The turn ends and the opponent moves from the new position.
Promotion Checkmate
The promotion move ends both the turn and the game; the opponent has no legal reply.
Promotion Stalemate
If the opponent has no legal move and is not in check, the game ends immediately as a draw.
Yes. Promotion completes your move, so you cannot move the new piece or another piece again on that turn. The promoted piece attacks immediately, and the opponent normally moves next unless the promotion ends the game. Test the Queen Moves Again card first.
It is one move: the pawn reaches the last rank and is replaced by a queen, rook, bishop, or knight as part of that move. Choosing the piece is not a separate turn. Play e8=Q in the Queen Moves Again card.
No, the pawn's move to the final rank has already used the turn. The new queen is active immediately but cannot make a second move. Reject e8=Q followed by Qe6 in the first trainer card.
No, a rook created by promotion cannot continue along a file or rank during that same turn. Promotion has completed the move. Use the Rook Moves Again card to show only e8=R.
No, the bishop appears and controls its diagonals immediately, but it cannot make an additional bishop move until a later turn. Use the One Move, Immediate Powers box to separate activity from movement.
No, the new knight attacks its normal squares immediately but does not receive an extra jump. The promotion itself is the move. Reject the second jump in the Knight Jumps Again card.
No, capturing on the final rank and creating the new piece are one complete move. A promoted rook cannot then slide away on the same turn. Test bxa8=R in the Capture Then Move Again card.
No, a normal chess turn contains one move. After the promotion is completed, you cannot move a king, rook, or any other piece as a bonus action. Complete the first four trainer cards to reinforce the one-move boundary.
Normally yes, once the promotion move is completed and the clock is pressed in clocked play, it is the opponent's turn. The exception is when the game has ended, such as by checkmate or stalemate. Compare the Immediate Check and Promotion Checkmate cards.
Complete the promotion by placing the chosen piece on the promotion square, then press the clock. Pressing the clock does not grant the new piece another move. Review the Promotion Completes the Turn section.
Yes, the promoted queen, rook, bishop, or knight controls squares immediately from the promotion square. It does not wait until your next turn to become active. Use the Queen Attacks Immediately card to see the rook on e5 come under attack.
Yes, check is evaluated in the resulting position as soon as the promotion is completed. The opponent must answer that check if the game is not already over. Play f8=Q+ in the Immediate Check card.
Yes, if the promotion gives check but not checkmate, the opponent's next move must legally answer the check. The promoting player does not move the new piece again first. Use the Immediate Check card as the move-order model.
Yes, a promotion can create checkmate as part of that single move. The game then ends immediately, so the opponent receives no reply move. Play f8=Q# in the Promotion Checkmate card.
Yes, if the resulting position leaves the opponent with no legal move while not in check, the game ends as a stalemate draw. The promoted piece does not move again. Use the Game-Ending Results section to compare stalemate with checkmate.
Yes, a legal promotion can block a line, capture a checker, or control a needed square in the completed position. Its defensive effect is immediate even though the turn ends. Follow the Promoting While in Check route for tested king-safety positions.
Yes, if the opponent has a legal capture and is not prevented by check or king safety, the new piece may be captured immediately on the opponent's turn. Promotion does not grant temporary immunity. Use the Queen Attacks Immediately card to remember that both sides now assess the new position.
The new piece may attack an enemy piece from the promotion square immediately, but that enemy is not automatically captured. A later legal move is needed unless the promotion move itself was a capture. Inspect the rook on e5 in the Queen Attacks Immediately card.
No, the queen, rook, bishop, or knight must be chosen as part of completing the promotion move. The opponent's turn cannot begin with an undecided pawn on the last rank. Follow the Can Promotion Be Delayed route after this trainer.
No, a completed promotion choice is final. A queen cannot be exchanged for a knight or rook on the following turn merely because the position changed. Use the Queen Moves Again card to see the completed queen position.
No, only the pawn moved on that turn can promote. A second pawn would need its own later move to reach the final rank. Use the one-move sequence in the Promotion Completes the Turn section.
Yes, several pawns may promote over different turns if each legally reaches the last rank. Each promotion is a separate move and ends its own turn. Follow Pawn Promotion Rules for the wider multiple-piece examples.
Yes, Black follows the same rule on the first rank. After e1=Q, Black cannot move the new queen again on that turn. Reject the extra move in the Black Queen Moves Again card.
The interface completes the chosen promotion and passes the move to the opponent, often switching the clocks automatically. The new piece is active in the resulting position. Use the Immediate Check card to see what the opponent must face.
No, correspondence time controls do not change the move structure. The submitted promotion is one move, after which the opponent is to move unless the game has ended. Use the Promotion Completes the Turn section as the rule anchor.
No, auto-queen only selects queen as the promotion piece automatically. It does not create a bonus queen move. Compare auto-selection with the completed e8=Q board in the first card.
The promotion appears as one move, such as e8=Q, bxa8=R, f8=Q+, or f8=Q#. No second move is appended for the promoted piece. Compare the four forms on the trainer buttons.
Yes, attempting a second move with the new piece during the same turn violates the one-move turn structure. In formal play, the arbiter applies the relevant illegal-move procedure. Reject the Queen, Rook, Knight, and Capture Then Move Again proposals.
Remember: the new piece acts now but moves later. Its attacks, checks, and mate count immediately, while its next movement must wait for a future turn. Replay Queen Attacks Immediately after Queen Moves Again.
Next study immediate promotion checks, delayed promotion, promoting while in check, and the four legal piece choices. Those pages cover effect, timing, king safety, and selection. Follow the Continue the Promotion Route cards after completing the trainer.
Learn every core rule, then practise how legal promotion choices change real positions.
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